ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllBarcode(java.lang.Iterable<? extends java.lang.Integer> values)
repeated sint32 barcode = 12 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllCharge(java.lang.Iterable<? extends java.lang.Integer> values)
repeated sint32 charge = 18 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllDaughter1(java.lang.Iterable<? extends java.lang.Integer> values)
repeated uint32 daughter1 = 10 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllDaughter2(java.lang.Iterable<? extends java.lang.Integer> values)
repeated uint32 daughter2 = 11 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllEnergy(java.lang.Iterable<? extends java.lang.Float> values)
repeated float energy = 19 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllId(java.lang.Iterable<? extends java.lang.Integer> values)
repeated uint32 id = 1 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllMass(java.lang.Iterable<? extends java.lang.Float> values)
repeated float mass = 4 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllMother1(java.lang.Iterable<? extends java.lang.Integer> values)
repeated uint32 mother1 = 8 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllMother2(java.lang.Iterable<? extends java.lang.Integer> values)
repeated uint32 mother2 = 9 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllPdgId(java.lang.Iterable<? extends java.lang.Integer> values)
repeated sint32 pdg_id = 2 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllPx(java.lang.Iterable<? extends java.lang.Float> values)
repeated float Px = 5 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllPy(java.lang.Iterable<? extends java.lang.Float> values)
repeated float Py = 6 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllPz(java.lang.Iterable<? extends java.lang.Float> values)
repeated float Pz = 7 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllStatus(java.lang.Iterable<? extends java.lang.Integer> values)
repeated uint32 status = 3 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllT(java.lang.Iterable<? extends java.lang.Float> values)
repeated float T = 16 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllWeight(java.lang.Iterable<? extends java.lang.Float> values)
repeated float weight = 17 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllX(java.lang.Iterable<? extends java.lang.Float> values)
repeated float X = 13 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllY(java.lang.Iterable<? extends java.lang.Float> values)
repeated float Y = 14 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addAllZ(java.lang.Iterable<? extends java.lang.Float> values)
repeated float Z = 15 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addBarcode(int value)
repeated sint32 barcode = 12 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addCharge(int value)
repeated sint32 charge = 18 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addDaughter1(int value)
repeated uint32 daughter1 = 10 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addDaughter2(int value)
repeated uint32 daughter2 = 11 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addEnergy(float value)
repeated float energy = 19 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addId(int value)
repeated uint32 id = 1 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addMass(float value)
repeated float mass = 4 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addMother1(int value)
repeated uint32 mother1 = 8 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addMother2(int value)
repeated uint32 mother2 = 9 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addPdgId(int value)
repeated sint32 pdg_id = 2 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addPx(float value)
repeated float Px = 5 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addPy(float value)
repeated float Py = 6 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addPz(float value)
repeated float Pz = 7 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addStatus(int value)
repeated uint32 status = 3 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addT(float value)
repeated float T = 16 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addWeight(float value)
repeated float weight = 17 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addX(float value)
repeated float X = 13 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addY(float value)
repeated float Y = 14 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.addZ(float value)
repeated float Z = 15 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clear() |
ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearBarcode()
repeated sint32 barcode = 12 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearCharge()
repeated sint32 charge = 18 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearDaughter1()
repeated uint32 daughter1 = 10 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearDaughter2()
repeated uint32 daughter2 = 11 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearEnergy()
repeated float energy = 19 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearId()
repeated uint32 id = 1 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearMass()
repeated float mass = 4 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearMother1()
repeated uint32 mother1 = 8 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearMother2()
repeated uint32 mother2 = 9 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearPdgId()
repeated sint32 pdg_id = 2 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearPx()
repeated float Px = 5 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearPy()
repeated float Py = 6 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearPz()
repeated float Pz = 7 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearStatus()
repeated uint32 status = 3 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearT()
repeated float T = 16 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearWeight()
repeated float weight = 17 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearX()
repeated float X = 13 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearY()
repeated float Y = 14 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clearZ()
repeated float Z = 15 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.clone() |
ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Builder.getParticlesBuilder()
optional .promc.ProMCEvent.Particles particles = 2;
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.mergeFrom(com.google.protobuf.Message other) |
ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.mergeFrom(ProMC.ProMCEvent.Particles other) |
static ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.newBuilder() |
static ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.newBuilder(ProMC.ProMCEvent.Particles prototype) |
ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.newBuilderForType() |
protected ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.newBuilderForType(com.google.protobuf.GeneratedMessage.BuilderParent parent) |
ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setBarcode(int index,
int value)
repeated sint32 barcode = 12 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setCharge(int index,
int value)
repeated sint32 charge = 18 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setDaughter1(int index,
int value)
repeated uint32 daughter1 = 10 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setDaughter2(int index,
int value)
repeated uint32 daughter2 = 11 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setEnergy(int index,
float value)
repeated float energy = 19 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setId(int index,
int value)
repeated uint32 id = 1 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setMass(int index,
float value)
repeated float mass = 4 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setMother1(int index,
int value)
repeated uint32 mother1 = 8 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setMother2(int index,
int value)
repeated uint32 mother2 = 9 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setPdgId(int index,
int value)
repeated sint32 pdg_id = 2 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setPx(int index,
float value)
repeated float Px = 5 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setPy(int index,
float value)
repeated float Py = 6 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setPz(int index,
float value)
repeated float Pz = 7 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setStatus(int index,
int value)
repeated uint32 status = 3 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setT(int index,
float value)
repeated float T = 16 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setWeight(int index,
float value)
repeated float weight = 17 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setX(int index,
float value)
repeated float X = 13 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setY(int index,
float value)
repeated float Y = 14 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.Builder.setZ(int index,
float value)
repeated float Z = 15 [packed = true];
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ProMC.ProMCEvent.Particles.Builder |
ProMC.ProMCEvent.Particles.toBuilder() |